Jeremy Fischer

Software Engineer
Jeremy Fischer

About

Keep the about ... for me to write

Work Experience

[MR App Screenshot]
Research Assistant
University of California, Berkeley
March 2025 - Present
Details →
Developing a Unity-based mixed reality stroke rehabilitation app with Edward Kim and Professor Seshia's research group, focusing on innovative therapeutic applications of immersive technology.
Tractor Embedded System
Embedded Software Engineer
AGCO | Remote/Jackson MN
January 2023 – August 2024
Details →
Applied design principles in C++ to create extendable, maintainable, and testable code for complex tractor embedded systems.
  • Reliably completed 2-3 user stories per sprint, contributing to team-wide 90% completion rate of committed objectives in Agile projects
  • Implemented solutions effectively balancing run-time and memory constraints, optimizing performance and resource efficiency
  • Collaborated cross-functionally with engineers, QA, 3rd party vendors, product owners, and scrum masters
Software Engineer Contractor
Thomson Reuters | Remote
November 2021 – August 2022
Developed and released profit-generating web development features in Java while collaborating with senior developers.
  • Developed & released 1 profit-generating web development feature in Java
  • Collaborated with senior developers to solve 1-5 bugs weekly in an effective & timely manner

Research & Project Experience

Medical Evacuation Simulation Screenshot
Medical Evacuation Wargame
UC Berkeley | Stanford | US Army Collaboration
Fall 2024 - Present
Details →
Leading a team of 2 developing a Unity 3D simulation for medical evacuation scenarios to enhance military training.
  • Creating an adversarial AI using reinforcement learning and neural networks to simulate realistic challenges
  • Collaborating with Stanford, the US Army, and UC Berkeley on advanced simulation technology
[Game Screenshot]
Indie Game Developer
Self-Employed | Steam Page
January 2023 - Present
Details →
Coordinated and managed a diverse team of 20+ writers, voice actors, animators, software developers, and contractors across multiple projects.
  • Achieved 100,000+ downloads across five games and millions of views from YouTubers, including Markiplier
  • Successfully brought multiple indie games to fruition with high engagement and community response

Education

Master of Engineering, Computer Science
Visual Computing and Graphics
University of California, Berkeley
May 2025
GPA: 3.9
Courses: Machine Learning, Data Science, Computer Vision, Parallel Computing, Graphics
Bachelor of Science in Computer Information Technology
Economics Minor
Minnesota State University, Mankato
May 2023
GPA: 4.0, Honors Program

Technical Skills

Programming Languages

C#, C++, Python, SQL, Java, JavaScript

Tools & Frameworks

Unity, PyTorch, Jupyter Notebook, Pandas, Scikit-learn, Selenium, React, Node.js, MATLAB, Simulink, Docker, Git/GitHub, SVN, OpenGL, Linux, HTML & CSS

Contact Information